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The application was supposed to provide a support for staff in pubs and restaurants, which supposed to result in optimization of customers waiting time for the order.Įxplain to what scope extend NoGravity was involved in your project. Our project was to create an application to optimize the ordering process in gastronomic premises. The system we designed allowed locating of the client and assigning him or her to a table, sending the order directly to the kitchen or the bar and mobile payment.įor the waiting time the users have a wide range of games and a possibility to interact with other tables (e.g., 'shaker' – a function allowing to draw a random drink or ingredients for a drink simply by shaking your phone like a shaker 'buy a drink' – the user can choose a table, pay directly for the chosen drink and even add a short message to be passed on by the waiter, etc.). The main aim of the project was an improvement and shortening of waiting time, additionally an increase of personnel efficiency and speeding up settlement of payments.Įvery client was supposed to have a possibility to order without waiting for a waiter or approaching the bar.Īpart from ordering and payments clients would gain the access to some special in-app amusement, such as games and entertainment. The project assumed time optimization, more efficient staff management and easier and quicker settlement of payments.
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The product was supposed to shorten the service time for bar customers.Ĭrowds in eating places during peak hours result in the pressure on staff and often means longer waiting time. The Pub Bear project was designed to simplify communication within dining places.